Dead Space: Review
Twinkle, Twinkle, Little Star, How I Wonder What You Arere. Up ABOVE The World SO High, Like a Diamond in the Sky. Twinkle, Twinkle, Little Star, How I Wonder What You Arere!(c) Anne and Jane Taylor, a passage from a song "You are blinking, night star"
There are games that create a new. There are games, this is new destructive. All canons, all the rules will be equal to the ground, and then build something unshakable. The story of Isaac Clark, filed in the form of video entertainment – just such.
From the first minutes of the game, you understand that this is no Sci-Fi, but some special science fiction. According to legend, humanity stopped drilling the earth in search of oil and crushing the mountains for the sake of gold, and it went into space and began to receive fossils from other planets in the most arrogant way. A huge spacecraft flew to the heavenly body, torn the same huge piece of soil from it and mined the treasures necessary for earthlings, after which he went to unload. The plan worked, and it went well for all ships, except for one ..
"Ishimura", The largest Planetcracker of all existing ones ceased to get in touch with the ground. The case was written off for a typical breakdown of communication channels and expelled a repair crew to help: an engineer, a computer scientist and a trinity of combat -year -old men. The problem, unfortunately, was by no means in the antennas.
The entire crew of the ship was chewed by creatures that were called "Necromomorph". The human body is for them both food and building material: from a couple of guards, you can calmly collect a walking tank, from one to grow hefty claws and arrange a hunt for surviving. The rule by which the bitten one will necessarily turn into a zombie has changed to another: a dead inhabitant "Ishimura" automatically becomes another monster.
"You’re so fucked .."
The initial slogan of the game turned into her constant motto: only three people survive from the repair expedition and one of them is our hero. A tired engineer of 43 years is looking for a beloved girl who has been on a coincidence in the very center of events. While the associates (a lush-moraine computer scientist and a military-americapanist) are sitting in the corner under one or another pretext, not "Cumming academies" Isaek crumbles oncoming-transverse ones, carefully listens to instructions and is afraid.
Dead Space Submitted by clear, jewelry portions. Mutants do not climb all the cracks, preferring to explore the ventilation system and wait for the right moment to appear behind their backs and strike. Often the first and last. Dressed in a bulky suit Isaac with a planted "On the shoulder" the camera is not able to perform acrobatic tricks, even he runs with noticeable labor. Cold -blooded behavior and the ability to move to the desired distance – this is the key to victory.
The fact is that opponents here very reluctantly die of simple shooting – it is much more efficient to cut them into pieces, since the arsenal allows this: purely "Workers" Tools, such as plasma cutters for solid materials, turn into a means of protection against aggressive lovers to bite human. Amputation, it would seem, will only bother the monster with a vital head, forcing him to randomly wave his paws, so each type of monsters has to look for a unique approach.
The hero’s vulnerability and the impudence of the opponents are heating up to the limit: we hastily damage one creature of the lower limbs to win the precious seconds to disassemble with the other, plant a full charge and find that there are no more cartridges. We use "Stasis" (so here they called frost for enemies), manually crumbling almost frozen necromorph and in a tantrum of the creeping. After – the obligatory collection of trophies and the control of the foot: inhabitants "Ishimura" They love to come to life very much when not necessary, and I want to leave the hall only with confidence that even the bloody porridge will not rise anymore.
Nerving game
The rest of the game passes in a languid expectation of the battle – we carefully step next to the ventilation and tremble from each rustle. Rest rooms where you can relax and feel unattainable, practically no. Even at the machine for upgrading weapons (for special "power nodes", not free) on the hero can fall … However, why spoil the surprise? It is enough to know that the standard "Bo" with monsters around the corner – just the peak of the iceberg.
Although Dead Space – The product is multi -platform, it works and shows an excellent graphics it without any interruptions. Godfather engine, adapted for "Cosmic" landscapes and cold metal, offers essentially a set of halls-kolobok, differently stylized and therefore not boring. FPS rarely go into a corkscrew even with high graphics settings, and departures on the desktop – generally nonsense.
Orchestral music supports the atmosphere: it never requires scared, only empathizes with what is happening. Monsters are nearby? Ok, we will notify about it, and let the player wander at least two minutes in tension. He is not aware that carnivorous guests will appear at the very moment when the music is quiet. Or somewhere far, a beautiful female voice will sing "Twinkle, Twinkle, Little Star ..".
However, the shortcomings are still visible behind the active breakdown of stamps. Despite the abundance of those who seek to help people, we are in contact with them live by force five times, and even then through thick glass. Very, you know, tired of wandering 18 hours at the captured station and not even shake anyone’s hand. Not only cartridges fall out of the defeated enemies, but also the virtual currency – loans. You can buy ammunition and weapons in special kiosks, however, for the gaming atmosphere, this is a very controversial find: many horror-mys are ruined only because the player who saving on the next gun runs to the monsters with outstretched arms, calculating the amount of earnings in the mind of earnings.
And management? It would seem that it is so easy to make it convenient for PC users, but there were also found its subtleties here – the sight does not have time behind the movements of the mouse, but the scheme "Aim, then shoot" It is not suitable for all keyboards. It is better to use the gamepad – with it the game behaves surprisingly adequately.
And yet Dead Space Amazingly good. Yes, the ideas of the game are largely intersect with Bioshock and Resident Evil 4, but are served organically and unobtrusively. The player is immersed in an amazingly worked out universe, already backed up by comics and a cartoon, and then let go of free swimming – let Isaac find his hope, breaks through by hook or by crook for salvation … and will finally scare. To make what to wait for the second part.
Pros: excellent atmosphere;Stressed battles.
Cons: Unknown control from the keyboard and mouse.
Dead Space
The best comments
What other hard?! What to do when they attack nearby? Fucking e does not help! Someone played this game or not?
To: [Strong] samanasuke [/Strong] I did not quite understand the meaning of the word "swotting" But how did I translate it when the necromorph jumps on you. Bits. Well, you have to burn the letter on which you have a [Strong] action [/Strong] should be burned as often as possible.
To: [Strong] Crytek [/Strong] Thank you very much for the answer. This is what I needed to know. I will try to fight off the necromorphs finally.
And the easiest way to simply not let them be close … if in your hands a cutter is just cutting off their leg and if a laser rifle is at all the difference where to shoot … Moreover, there is a hand and stasis.
People please tell me the level of complexity, I somehow switched from the lung to the middle one, maybe something to Klatsal, tell me who knows how to switch it back to an easy one, otherwise I don’t want to start the game again.
It’s funny, as a lot before either not noticed, or noticed, but forgiven. Yes, the game is beautiful. But the PC-port came out disgusting (no one will argue that this is precisely the chaloted port with Xbox360, and not the native PC version?), although not the worst in history. But jambs typical of most “lazy ports” are enough:
– idiotic Lock at 30 frames when turned on by a gut
– Cracking physics and scripts when turning off the nonsense, thanks to the overwhelming fps.
– As a result of the item above – bugs and softlocks at the very beginning of the game, the same “bug with the door”.
– Extremely wretched mouse realization. This is not an Orthodox RAW-INPUT, but simply emulation of sticks, which is why playing with mice is torment.
– When connecting the gamepad – a huge internal grandfather, which, by the way, was on consoles – unnecessary proof that it was a lazy port.
-Instead of smoothing-some kind of homunculus from FXAA and Temporal soap man straight with consoles. Yes, yes, no Orthodox SMAA and MSAA.
– The brightness by default, although it stands, hmm, by default, as on the prefix, but the picture is much lighter than it should be, and you need to twist the slider to the left to zero to achieve brightness, identical console.
-in places-hacks of reduced resolution and chopped bump-mapping.
This is very sad. Fortunately, almost all problems are solved by limiting the FPS for 59 and guides from the PCGW website. But the fact remains – from a technical point of view, the release game was very so -so. And on modern glands, it is generally horror.
It’s good at least that everything is in order with the sound. He is beautiful.
I went through both parts with great pleasure, and I will tell you from my own experience: The game is super! Probably the best in your genre. 😉
Oh, this notorious grandfather saved the first.
In the year of release, I did not go through it. Why – I don’t know. But over the past few years, it has passed 5 or 6 times, including the latter (for all yesterday with pauses to eat and piss). Why so much – I don’t know either. Despite all the shortcomings, there is some charm in DS1.
But the essence of the underlying text is not in licking and fluorosa, but in the simply giant list of all the deadly, attracted by my ears, illogicality and idiocy that I saw in this game during the last passage. Do not understand me wrong – I saw all this during the previous passages. But for some reason, right now, the hands began to itch to pour my meaningless writings on several sites.
If you want – read, you want – no. But I need to speak out.
So, a list of the most dibble things that are in DS1 (spoiler Alert is attached, of course):
1) Why did an initial accident occur at all, as a result of which Isaek was on Ishimur? It’s just like all the systems of the ship are disabled, but it is the automatic capture beam (the pile stared from the old, by the way) works. Why exactly this system remained working – a mystery.
2) Kendra. And everything that is connected with her. How did this scum enraged me throughout the game. I don’t know how she was voiced in English. versions, but in Russian localization, her g-g, all of her, always pronounced with a challenge, arrogant phrases with these eternally accusatory intonations (and always against Niger-as if he were to blame for everything) I was angry). Not just angry – they got out of themselves. Arrgh, how was I angry for this creature!
Niger says to her: “We will fix that thing – we will save ourselves”. She to him: “You are crazy! Because of you we will die!”(Why will we die, because Niger says business, isn’t it?” – I think at that moment).
Niger, having learned about the next feasible problem, says to her: “We need to go there and do it-m.b. Then we will be able to escape “. She (with a challenge, with resentment, with the accusation): “We cannot, this is suicide!”(” Well, then sit down here, and do not bother the peasants to escape, hysterical scum!” – I think).
N, alas, they understood, yes?
3) who thought of spreading two consoles to manage trips on different sides of the large room? That this operation is too complicated for one operator? No, we need to make a trivial task slowing gameplay!
4) Mouse problems. If you turn on vsync – the mouse is moving under water. If you turn off Vsync – the mouse moves too slowly, even at the maximum speed set in the menu.
5) the angle of view. Obviously, it is artificially limited. I tried to fix this by editing game files and using third -party programs, but not a damn thing. With such a wretched FOV, we see the whole game for half a screen, we see the back of Isaac, but not the enemies of Isaac. Shameful camera ..
6) Why are the sensors of Halov and Stasis on the back? Who needs them there? Obviously, this is done for the convenience of the player and the ability to remove the screen interface completely, but Isaac does not know that he is in the game. So to someone? So that the random necromomorph shouted Isaac on the trail: “Brother, you are on death!”? Or why? Is it more convenient for the user to have a Halle scale, well, I don’t know … on the arm? No? You just try to look at your back somehow without a mirror ..
7) At the beginning of the game, our caring X tells us that the nasty monsters will be easier to kill, cutting off their hands and legs. And how does the II X know about it? Not a single person survived to send data on necromorphs to the Center for Exas, so where? How even the most advanced AI can know where there is (and is there at all) vulnerable places for the first time in the life of a foreign life form?!
8) ammunition and loot fall out of the dead enemies. Amazing! The only logical explanation that I can come up with this is that ammunition and loot are always in the rectum of the necromorph, and after the death of the monsters are involuntarily defeated.
9) Isaac, obviously, religion does not allow you to recharge on the move. He can do this only if he stands still.
10) Who and why scattered their personal audio and text notes throughout the ship?
11) You go, it happened, along the corridor, you see a locked door in front of you, you are silent like a fish, and then suddenly, by a radio, Kendra yells: “Isaac, this door seems to be jammed!”. How she found out? Isaac was silent. Or he has an online video on his helmet? Or she knows how to read thoughts? Or you select a quest item, and here by the walkie -talkie Niger: “Okay, Isaac, now. “. How did he find out that I took the subject? The same webcam or psychic? Isaac is silent for the whole game. Strange…
12) Why such long animation at the conservation points? Seconds 4 to and the same after. Enrages unrealistic.
13) Often enemies jump out of ventilation, from the newly assigned compartments. They have been waiting for Isaac for the past few days? All so suddenly all … as if only waited for the Isaac’s carcass to appear around the corner. Nonsense.
14) Isaac is very slow. In everything except reloading. Love. It infuriates.
15) Often in the doors and at points of conservation there is an inscription “Wait”. She always appears there when someone communicates with us personally or remotely. Okay, I understand. But what should I wait? Why doors and points of conservation are suddenly blocked during the chatter? Why? What is the reason? That, the caring AI of the ship is so caring that it does not let me out of the room until I listen to all the nonsense of a crazy scientist or deceased wife? What nonsense?! The same thing with the doors that suddenly become open only after the next dose of chatter or Aisek will pour a location into our ears. During this process, they are “closed”. Rave!
16) corpses ride on the floor as if from foam. Physics!
17) Who and why scattered money, cartridges and charges for industrial tools throughout the ship? Who and why?! Should the cartridges be stored in a room with security, and charges for a cutter – in special. repository? Idiocy!
18) power nodes – nonsense of schizophrenic. The fact that with their help you can open some doors – I understand this. But, how, for the sake of Gd, some rounds can improve weapons, X and so on? How? How it works? Especially reducing reloading time. They act on Isaac’s reflexes? Nonsense!
19) At the very beginning of the game, while Isaac repaired the trolley (which took about 10 minutes of real time), Kendra and Niger stood, although the seats were a stone’s throw from them. Idiocy.
20) Why does the navigation module in the left hand of Isaac does not plow either during the movement of the GG or in the elevators?
21) The idiocy associated with finding in vacuum. The fact is that if at least 2 seconds remains on the oxygen counter of Isek, it is alive. As soon as time is expired – it will die. And not slowly, spasmically panting, but suddenly, as if tearing it from the inside. What nonsense? “Hold your breath for at least 20 seconds – no, I did not hear”. Moreover, he begins to suffocate even when, on the meter of 35 seconds of pure oxygen. Man, you can’t say anything.
22) Why are weapons, cartridges for it and industrial devices are openly sold in any store? And where is the food and water? “Mom, mom, I bought myself a plasma cutter!”.
23) Records about the stages of the assignment appear in the diary even before this stage is performed, which sometimes confuses. No, well, how did Isaac know what would happen in half an hour if this has not happened yet?
24) Some man after the Gd knows how much time the fucking head against the wall broke it finally exactly when Isaac walked past-no earlier and no later.
25) Isaac is so harsh that it does not run away and does not even turn away from the personally installed powerful bomb, but simply remains to stand near it, not receiving any damage to the explosion.
26) Why, after Niger and Kendra were forced to divide, they did not try to contact each other, but only with Isaac?
27) In the cabin of the captain of the super-mega-cutting of the future, he could not break some glass point blank, but the claw of the monster was able. Realism!
28) At the beginning of the game, the phrase sounded: “We need to figure out what happened to the ship”. No, no and no! Что нам нужно, так это спасаться, а не играть в Шерлока Холмса, Г-спади Б-же мой!
29) Why in one of the levels we are disinfected in front of the centrifuge? We were not even disinfected in front of the gardens with food and plants, and then they disinfected. For what? A centrifuge can get sick?
30) after the destruction of especially large enemies, their tentacles disappear. Realism!
31) Sometimes kinesis-module can use aking gravi-gun from Half. Miserable parody, that’s what it is.
32) a map of the terrain is strongly impossible to use, no matter what a bukhim player is. Seriously, show me at least one person who used a card in DS1?
33) why it was impossible to do free conservation? Why are these “checkpoints” are needed? And how they generally work from the point of view of the world of the game? Nonsense.
34) At one point, we will be praised by the walkie -talkie: “Isaac, we entered the asteroid field, let’s faster to the guns knocking them down!”. But if you stand in one place at least eternity and do not go to those guns – nothing will happen. Realism.
35) Once Isaac will write in a diary: “Kendra does not trust Niger, but I have no choice but to work on a problem with him”. Hmm, and if the player trusts Niger and does not trust Kendre? What kind of imposition of opinions?
36) Like these brainless ones, led only by instincts, manage to go around the holes in the floor, from which they whip the energy-field instantly killing if they have no brains? Mystery…
37) On Ishimura, in principle, there is no safe way to manual control of anti-asteroid guns, which is why Isaac is forced to flee in a vacuum, hiding from meteorite fire as if specially so conveniently arranged with a b-yellow protective boxes with electronics ..
38) Why Niger begins the remote repair of anti-arteroid guns only when Isaac gets to them? Why not do this immediately, as soon as he found out about their malfunction? Why wait? If Niger was afraid that the process of repair would temporarily disable the guns, so this would not have happened, t.To. They are already broken! Rave! Nonsense! Dibbilism!
39) Why do anti-abstheroid guns do not overheat automatically, but overheat in manual? Why? What kind of wretched construction they have, which is why they, in fact, overheat?
40) Before Isaac’s long run in a vacuum under meteorite shelling, someone carefully left an ownerless cylinder with oxygen at the exit. B-yenchka, not otherwise ..
41) The regenerating one is so smart that seeing Isaac on the threshold of the open door does not attack him, but simply stares with evil eyes, after which it abruptly leaves and disappears from the field of sight. However, like the rest of the. This is AI, respect for this!
42) And the room where I ran clockwise like a dibal, looking for at least one open door, until after a minute 2 Kendra suddenly said that she had finally opened the blocked door? I thought that my game glittered and already thought to load the last saves, and here! Warn about https://floatyourboatibiza.com/pages/rich-prize-casino-registration-and-welcome-bonus-guide-how-to-get-started.html such things, my friend!
43) as the creator of the regenerate did not fall by the hands of his creation? How he kept him while creating?
44) Isaac, like a squeamish woman, almost on tiptoe walks along the organic mesh, sometimes meeting on the floor. What the hell, Aise? Yes, your bots are weighs in tone, why were you scared to walk on some kind? Not barefoot!
45) “Navigation beam of Ishimura”. What is it, damn, and why is it jamming the lighthouse signal?
46) Once, Aise finds his coveted wife. And what would you think? He does not tell her a word. “Do not see your wife for several years @ after a long -awaited meeting, do not say a word to her” – Advice Dog.
47) Isaac is so harsh that for a long time going in a very slow trolley with sides to the waist, falling under a mass spice-shothes of her, does not squat down, and even more so does not fall. He stands steadily on this shelling standing. Facepalm.JPG.
48) One man did not want to turn into her – and cut off his limbs without anesthesia. What can I say? Idiot. I could then put a bullet into my head – painlessly and quickly. And so he will become neutrally in, albeit bendless.
49) Partisans of Lastics settled in one of the legs broken by their feet. How they got there at all?
50) The compassionate at the very end of the game attacked Isaac only when Kendra finally shut up-not earlier and no later.
51) Often in the game the message is voiced: “quarantine”. Yeah. The Makar there all the time should be blocked all the time due to quarantine, and not just at the request of the left heel of the scriptwriters.
52) Why, in general, all the systems on Ishimur were covered with a copper basin? Well, all people became necromorphs – further what? That, there is a craving for the breakdown of technology?
53) Once I saw a necromorph that caused an elevator. Naf Sade.
54) When you shoot at meteorites from the gun, and when you destroy the Nevi that has settled on the transmitting cluster, there is a sensor with “percentage of the strength of the body”. As I understand it, this means the entire body of Ishimura, because in the event of a loss, the entire ship falls apart. This is illogical.
55) Why is this very one, who was sitting on a transmitting cluster, after death suddenly took and peel off? What is the joke? But what about the cadaverous winding?
56) When a warship lifted a capsule on board with a one that has settled in it, which Niger was locked there, Kendra is amazingly asked: “Why did they open the capsule?!”. For what? Well, I don’t know, maybe because there could be people, not? Stupid.
57) All heroes get in touch precisely at the moment when Isaac enters the next elevator and stop chatting a second before the elevator stops and opens. Always. Realism!
58) In one scene, the crazy doctor wanted to kill a man tied to a stool with a screwdriver in the eye. The trick is that it was not attached! Even his hands were not tied – he simply held them from behind and together. It is not entirely clear from this why he could not try to escape, but humbly waited for the fate.
59) And that Downed compartment with stasis? What kind of genius came up with this labyrinth? How did people even manage to live there?
60) Super-duper-mega-mesh plasma cutting Isaac could not break the glass point-blank, and the claw could. Realism.
61) I also “liked” when we were not even given a choice: to send everyone and save myself or return the shuttle to the planet. But what if I’m shit, and I don’t give a damn about everyone except myself? Why should I obey the orders of some moron? And while he leads us from under the nose of the shuttle, we cannot even leave the room, because there is a wonderful inscription “Wait”. What to wait is not clear. The campaign of and the image on the side of the dock – again it is not clear why.
62) Why did Kendra turn on the auto-movement of the obelisk, and Isaac did not?
63) How Kendra was able to cut the recording with the suicide of the wife Isaac? Or he is just so stupid that he could not see until the end earlier? Hmm ..
64) and where did this asteroid crawl out at the end? Where did he come from?
You are not enough, a? Everything, I’m tired of writing. Thank you for your attention…
P.S. The most important thing: I still did not understand what the obelisk is doing.
If he himself revives the dead fabric by relaying the signal from some planet there (what we recognize suddenly in the third part), then what kind of skat-shaped leathery creatures are and why they are needed? What is this giant piece of meat at the end? This creature was alive, then died, and the obelisk revived it, so chtoli?
And if the obelisk only woke up this foreign form of life and created a common mind to it, then why in the third part we are rubbed completely different?
Dude If you do not have enough realism, please go out into the street, there at least he chew everything really like ever … He spat in the face of a neighbor and he broke your nose (realism), called a crowd of Kabardins with black -ass.D. and t.p. Although it seems to me that there you will find flaws and kasyaki. The game was created in order to enjoy and not in order to whine from how everything is not realistic there, although that still a hysterical bitch agrees about Kendra. From such a genre, the dead cosmos is one of the best and may well stand next to the resident or Silent Hill on the shelf with the elect.
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